


SIMULACRE is a physical and digital exploration of the relationship between the human body and virtual space. Drawing on the philosophical work of Jean Baudrillard, the piece questions the feedback loop between our digital representations and our reality.
Digital media — television, the internet, social networks — begin by drawing on the real world. Over time, though, the real starts to align itself with those manufactured simulacra and deform accordingly: social norms, ideas of love, patterns of behaviour.
Zero suit constraint
The camera captures the entire improvised choreography and translates it into the 3D engine instantly, with no suit and no physical marker on the performer. A rare setup in France.
Spontaneous translation
Mathilde's bodily improvisation drives the visual deformations directly and reacts to the 3D environment in real time.
- Capture
- Custom markerless optical MoCap camera
- Real-time
- Real-time 3D engine
- Sound
- Original sound design
- Framework
- Jean Baudrillard, Simulacra and Simulation
- Format
- Live performance / Interactive installation
- Duration
- ~ 05:00 min